class_name DataC
extends Node

const component_name := "DataC"
var _notify: Notify  #set from mutil
var _id: int  #entity id

var sprite_name := ""

var power = 0
var dead = false
var level = 1
var hatred = 0

var attack = 0
var hit_ratio = 0
var dodge_ratio = 0
var crit_ratio = 0
var crit_plus = 0.5
